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VoxCom
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Devlog
General Update
April 08, 2021
by
Liru
#Update
So it has been 8 months since the last release and with nothing to show since then, so I thought I'd give an update. The game is still very much in development, but unfortunately university work got i...
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VoxCom Update 0.0.5.0a
August 08, 2020
by
Liru
#Update, #Major, #Inventory
Added inventory management. Units can now drop, pick up, and interact with items in a battle. The backpack has also been enabled, so you can store extra magazines or weapons within the backpack and us...
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VoxCom Update 0.0.4.2a
June 06, 2020
by
Liru
#Bugfix, #Update, #Minor
Added proper unit cycling. The double arrow button now marks the current unit as being done, meaning the arrow buttons will no longer cycle to this unit. Use this when you've used up all of the energy...
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VoxCom Update 0.0.4.1a (Unstable)
May 22, 2020
by
Liru
#Unstable, #Bugfix, #Update
Added reaction fire. In order for a unit to reaction fire, its energy percentage must be higher than the energy percentage of the enemy. Reaction fire triggers when an enemy moves within a unit's visi...
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VoxCom Update 0.0.4.0a
May 20, 2020
by
Liru
#vision, #bugfix, #update
Added vision. Voxels not in view of any unit are hidden to begin with, seeing a voxel once will cause it to be visible. Enemy units must be seen on that turn for them to be visible. Unit and bullet mo...
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VoxCom Update 0.0.3.2a
May 13, 2020
by
Liru
#Graphical
Reworked voxel data to use xml instead of binary, allowing for easier additions. New workflow for graphic creation. New sprite for cardboard boxes. New voxel type for a pallet...
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VoxCom Bugfix 0.0.3.1a
May 13, 2020
by
Liru
#Bugfix, #Update, #Minor
Fixed issue where units would fire at the voxel above where the player aimed. Fixed crash when unit tried to fire while a path was set...
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