VoxCom Update 0.0.4.1a (Unstable)


  • Added reaction fire. In order for a unit to reaction fire, its energy percentage must be higher than the energy percentage of the enemy. Reaction fire triggers when an enemy moves within a unit's vision. Currently it uses the first firemode of the weapon.
  • Fixed bug where a dead unit's stats would show despite another unit being selected.
  • Made bullets a bit slower so it's easier to see what's happening.

This is an unstable release. This simply means that while the features are there, I have not fully tested them under every situation, so bugs and crashes may happen, although currently none have been found.

Some of the code will be cleaned up and documented before the next major release, which should also find and fix any bugs.

Files

VoxCom Alpha 0.0.4.1 (Latest Unstable) 5 MB
May 22, 2020

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