VoxCom Update 0.0.4.2a
VoxCom » Devlog
- Added proper unit cycling. The double arrow button now marks the current unit as being done, meaning the arrow buttons will no longer cycle to this unit. Use this when you've used up all of the energy of a unit or you are just generally done with them. This is reset at the start of your turn. The single arrow buttons work as usual, cycling to the next unit. You can still select a unit that you've marked as done by clicking on it.
- Changed the camera up/down controls from the up/down arrow to the mouse wheel.
- Reworked the action queue, removing the awkward code which made the game somewhat unstable and hard to test.
- Reworked unit selection, massively simplifying the codebase and allowing for more additions.
- Fixed crash when your last unit was killed under certain situations.
- Fixed units moving at the same speed diagonally, units now take 1.41x longer to move diagonally.
- Fixed desync between the selected unit on the GUI and the actual selected unit.
Files
VoxCom Alpha 0.0.4.2a 5.1 MB
Jun 06, 2020
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VoxCom
XCOM - UFO Defence inspired turn-based strategy game
Status | In development |
Author | Liru |
Genre | Strategy |
Tags | Isometric, Pixel Art, Sprites, Turn-Based Combat, Turn-based Strategy, Voxel, xcom |
Languages | English |
More posts
- General UpdateApr 08, 2021
- VoxCom Update 0.0.5.0aAug 08, 2020
- VoxCom Update 0.0.4.1a (Unstable)May 22, 2020
- VoxCom Update 0.0.4.0aMay 20, 2020
- VoxCom Update 0.0.3.2aMay 13, 2020
- VoxCom Bugfix 0.0.3.1aMay 13, 2020
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